DS walkthrough

Prologue: Carl Denham has lost the confidence his producers once had in him as a director. To save his career once and for all, he decides to produce a movie with his friend and scenario writer Jack Driscoll, starring Ann Darrow, the film's heroine. For the purposes of the film, they land with so Jack Driscoll Skull Island, a lost island in the Pacific Ocean.

Ann: I can't believe it! This is it… the Island of the Skull. Jack: Good! At last we found it! Carl: Okay - I've got the camera, I've got my leading lady - Jack, stick with me. I may need you for rewrites. Hayes: Jack, I got a bad feeling about this. I wish Miss Darrow had stayed on the ship. Jack: I wouldn't underestimate Ann. She's from New York. She's used to the jungle. Ann: KEEP HER STEADY, MEN!! STRAIGHT AHEAD!

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01/17 - Skull Island Part 1 Welcome to Skull Island! You start off on a rocky coast with a few paths leading off in different directions. I don't even know why the paths are there - they don't lead anywhere. For now, go straight past the broken set of stairs until you reach the rock wall. Here, go up the stairs to your right. A cutscene will occur.

02/17 - Skull Island Part 2

Carl: Look over there! The entrance to a cave! Jack, could you check it out? Jack: Ok. Coming with me, Ann?

You are now in a cave with Ann. Walk into the room up ahead. There is a spear rack to your right, but there are no enemies here - don't bother with it. Near the door is a lever. Pick up the lever and use it in the mechanism to open the door. There is another spear rack here with no use for it. Continue on towards the door and double-tap the touch screen to call Ann to activate the mechanism and open the door. Walk through the door.

03/17 - Crabs Part 1

Walk forward and pick up the spear in front of you. When a crab comes at you, press the trigger button with the crab relatively centered on the screen to kill it instantly. Pick up the next spear and kill the next crab. Continue until you find another spear. Pick it up and continue into a larger room and kill the crab the approaches you. Continue down a path to your right and pick up the pistol on the crate. It is supplied with 8 bullets and 4 extra cartridges - 40 bullets total. Continue to the next spear rack and pick up the spear. Wait behind the rack for a crab to approach, and then kill it. Pick up another spear, and kill the next crab. Two more crabs will approach Ann, to the right of where you are standing. Stay next to the spear rack and launch spears at the two crabs. Follow along the right wall to find a lever you have to call Ann to activate. Go through the door that she opens, along the path until you come to another door. Stand next to the door and look above you, to the right. There is a lever that Ann has to activate. Wait until she gets close enough that you can call her to open the door. Go down the path and pick up the machine gun that you'll find - you'll need it. At the end of this path is a huge room with a gigantic crab. Be careful, this guy is pretty tough. Keep as far away from him as possible. Keep shooting him until he charges at you. While he is charging at you, shoot his underbelly. If you shoot him correctly, he'll flip over temporarily. Keep shooting at him and he should die. Once he is dead, call Ann to activate a lever that opens the door. Go through the door and shoot the crab that attacks you. Continue down the path to another crab that is easily taken care of. Pick up the lever on the box, then quickly drop down to the room you were in before to eliminate the crabs attacking Ann. After that, go to the right of where you dropped down to find a closed door. Use the lever in the mechanism to open the door to your next save point.

04/17 - Crabs Part 2

Pick up the shotgun in front of you and continue to the room ahead of you. Use one shot on the crab in front of you to make it go up on its hind legs then another shot to kill it. Continue down the path and kill the crab that comes out on Ann's path. In the next room, there will be a beehive that killer bees come out of. Focus on shooting the beehive first, but kill any bees that come too close. Walk over to the door in the corner of the room and call Ann to open the door. Pick up the shotgun along the path to load up on ammo. Stand at the doorway of the next room and you should be able to take out the two beehives. At the end of the room is a door with a lever on each side. Call Ann to pull one lever while you pull down on the other. Through the door is a path almost identical to one you've walked through before. Kill the crab that approaches you and then walk around the curve. Another crab will attack you while one is attacking Ann. After you kill the crabs go into another duplicated room, this time with two beehives and one spear. Kill the two beehives - you can use the spear, even though it is not necessary - and call Ann to open the door for you. Walk through to get out of these caves.

05/17 - Carl's Back Part 1

Jack: It feels like everything on this island is trying to kill us… We have to get off this island… We must try to get back home. Ann: Do you hear that?! It sounds like a plane! Jack: It's Captain Englehorn… It seems that sailors launched a distress signal!! DOWN HERE!!! CAPTAIN ENGLEHORN!! WE'RE HERE!! Ann: What is he doing? He's leaving!! Jack: He needs to find a stretch of water that's protected from the storm. First, we must open this door. Ann: I'll go have a look! Yes, there's a winch up here… I can open the door for you. Jack: AAAHH! Ann: NOOOO! LET ME GO! JAACK! JAAAACK! NOOO!! AAAAHHH! NOOO!! HELP! JAAACK!

Finally, you're out of the caves. Pick up the shotgun in front of you. On this path, only kill the crabs that get in your way; run away from the rest. These crab holes continuously spew out crabs, wasting your ammo, and eventually killing you. At the stairs, pick up the shotgun on the box for more ammo and walk up the stairs. Get next to the spear rack and kill the onslaught of crabs from both holes. Once no more crabs approach, open the door and walk down the path to an open area with two raptor-type dinosaurs. Quickly run down into the hole on your left and pick up the shotgun. Pop out of the hole to lure the dinos out of their lairs then shoot them, backing into the hole. They will fall down, pick up their heads, and then get back up. Shoot them one more time to kill them. Once both raptors are dead, open the door and kill the crab along the path. Continue to your next save point.

06/17 - Carl's Back Part 2

Walk forward to converse with Carl Denham.

Carl: Jack! Jack! Jack: Carl… Thank God! You got away from them! Carl: Yes, I think I shook them off. Jack: Come along, hurry! Carl: I can't, I'm stuck! We have to get the door open.

You have to find the lever to open the door for Carl. Walk down the path to the left. In the next area, there is a raptor, but you are unarmed. As you enter the area, make a beeline for the closest doorway. Wait for the raptor to leave then use the other doorway in the little hideaway to go straight across to another walkway. Again wait until the raptor goes away to make a quick u- turn around the wall into a safe walkway. You can now safely enter the next path directly to your left. Pick up one of the spears and kill the crab up ahead. Continue along the path to find another similar situation with a raptor. Duck into a compartment to your right. Make your way along the walkways and pick up a spear from the pile when you are safe. Don't waste these on the raptor; walk up the stairs, turn immediately to the right, kill the crab, pick up another spear, and kill the crab behind you. Go up the stairs and pick up the machine gun. It wouldn't hurt to pick up the other spear back there. Drop down to find a rack with three spears and a lever. Down below, Carl is standing with crabs attacking him. DO NOT drop down: there is a gap and you will fall and die. Instead, use your spears and machine gun to defend Carl. Once you have eliminated the crabs, pick up the lever and open the door. It will lead you back to the earlier path which you must backtrack on. You should probably kill the raptor but you can also just avoid him using the walkways. Walk back to the door and use the lever to open the door for Carl. Walk through for another conversation.

Carl: Thanks Jack! But where's Ann? Did you lose her? Jack: The Skull natives offered her to a huge Kong they worship! Carl: What!? We have to quickly find her… Be careful Jack! Skull Island Natives have been following me for the past twenty minutes.

There is a shotgun over by Carl that you can pick up if you want. Walk back through the path you went through before. There is that other raptor that you have to kill. Hide in the compartment when he comes near and shoot him until he dies. You may have to repeat hiding and luring. After he is dead, walk down the path and call Carl to place an explosive on the debris. Run away so you aren't hurt from the blast, and then kill the two crabs in the next area. Get away from the blast and then walk down a longer path to your next save point.

07/17 - Kong00

Carl: LOOK OUT!! Jack! Are you OK? Jack: Yes, I'm alright… Carl! Look over there! Carl: Ann's right there, She's been taken by King Kong!

Alright! You get to play as Kong now! Swing on the closest branch onto a vine wall. Slide down the vine wall, swing across the three branches, and land on the other side. Kill the two little raptors and climb up the small wall. Climb across the large vine wall onto the other side. Climb across another vine wall to the other side. Kill the raptors and climb across another wall and jump onto the opposite wall. Use the branch to the little vine wall and climb up to the ground. Remove the pillar from in front of the door, and break down the door. Here you have to face a T-Rex. You can get past this situation in many ways but I found one very easy way. Stand half-way up the stairs because the T-Rex can't walk up them. He is not close enough to hit you, but you can keep on pressing the X button to deal tons of damage. When he is down, Kong will automatically start breaking his jaw. Press Y repeatedly to successfully kill the T-Rex. Alternately, you can just skip the T-Rex and run up the stairs. Break down the door and travel through the tunnel, jump onto the wall, climb up the wall, across the waterfall, and up to a vine. Swing across to another wall, climb up to the top, kill a raptor, and walk through an archway.

08/17 - Hayes's Back Part 1

Ugh… my least favorite level of the game. Walk into the tree to find a spear rack with infinite spears. Throw the spears through the windows at the bats until you've killed all the bats. Carry one spear with you for later on. Walk across the bridge and go straight in the stone walkway. You will find a shotgun, which is very useful. Go back and take a right at the split. This will lead you to two crab holes and three spears. Kill the crabs with your spears and shotgun and then open the door after you have killed them all. In the next area, you will see a spear in the ground. Quickly take it, kill the crab, and run to the next spear rack. From here, run straight to the doorway, avoiding the crabs. When you see the bridge, turn to your right and head up the stairs. A huge crab like the one you faced early in the game is up ahead. Shoot it a lot to when flips over and it should die. This is one of the hardest parts of the game. You may have to do this several times. After he dies, open the door and grab the sniper rifle and drop down onto an earlier path. You will have to kill those crabs you avoided earlier. For some reason, my sniper rifle had no effect on them, and I just had to run past them, taking some damage. When you reach the bridge, use your sniper rifle to take out the bats that keep appearing. Once bats stop coming, carefully cross the bridge and continue to the save point.

09/17 - Hayes's Back Part 2

In front of you is Hayes. Approach him to converse.

Jack: Ha ha ha! Hayes! Boy am I glad to see you alive! Hayes: Yeah… Nearly was it. We should never have followed Carl on this wild goose chase… But, where's Miss Darrow? Jack: The Skull Islanders took her. They offered her up as a sacrifice. Hayes: Who to? Jack: You're not going to believe this… Some kind of gorilla. He's enormous… He must be at least 25 feet tall. Hayes: Gorilla?! That means she's in real danger. Hurry, we've no time to waste!

Follow Hayes, pick up the shotgun, and help him destroy the beehive. Call Hayes to help open the door, and then help him destroy the two beehives in the next area. Pick up the machine gun for extra ammo. Open the door and shoot the beehive at the end of the hallway. Watch out for the crabs that attack both you and Hayes. Follow the path to a spear rack, where you can use the spears to help protect Hayes from bats. Call Hayes to pull the lever to open the door. Pick up the sniper rifle in the next room. You will have to walk down a long pathway, protecting Hayes from bats by using your sniper rifle. When he reaches the crab holes, use your sniper to protect him from the crabs also. At the end of the pathway, call Hayes to use the lever to open the door at the beginning of the path. Go back to the door for your next save.

10/17- Kong01

Hayes: What was that? Jack: HAYES!! THERE'S… THERE'S AN ENORMOUS PREHISTORIC MONSTER!! Hayes: HE'S CHARGING ON KONG!! Jack: LOOK OUT!!

Ok, you're Kong again. This time, there is no easy strategy for beating the T-Rex. He's really cheap and you'll be constantly pressing the Y button to prevent him from killing you. When you are not repelling him, you should keep on pressing the A button. Eventually, you'll break the T-Rex's jaw and Kong will beat his chest. Remove the pillar blocking the doorway and break down the door. Swing across branches to a vine wall, onto a branch, then onto the ground. Break down the door and kill the raptors if they pester you too much. Swing across to the vine wall, jump to the other wall, swing across two branches to the ground, and get ready to face another T-Rex. Once you win, remove the pillar and break down the door and move on to your next save.

11/17 - Carl's Return Part 1

Ann: NOOO! HEEEELP!

Pick up the machine gun in front of you. Kill the raptor and open the door. Kill the two bats beyond the door. Pick up the spear along the path and kill one bat. Kill the other with your machine gun. Approach Carl for dialogue.

Carl: Who's there!? Is that you Jack? Where are you going? Jack: Carl! Come on! I think Kong is nearby.

Call Carl to blow away the debris. Continue along the path until you come to another machine gun. Walk along the path to the right and call Carl to activate the crank. Step on the platform and shoot down the bats that attack you and Carl. Continue down the path and destroy the beehive. Keep on going to a pit with two spears in the ground. Kill the raptor and call Carl to remove some debris.

12/17 - Carl's Return Part 2

Call Carl to activate the crank and step on the platform. Defend yourself from two bats and move on. Destroy the two beehives and call Carl to destroy the blockade. Kill the raptor you encounter and grab a shotgun in one of the walkways. Call Carl to blow up another blockade. Call Carl again to activate the crank. Pick up the sniper rifle, use the platform, and snipe out the three bats.

13/17 - Kong02

Carl: Jack, wait Jack! …I'm sorry, Jack but… Count me out… I'm finished. Jack: Huh??... You can't give up now, Mr. Denham! Carl: Listen, I'm really sorry about this, but this is hopeless… I'm going back to the ship. Jack: I can't just leave Ann in this island. I'll join you as soon as I can free her. Ann: HEEEELP!

So we come back to Kong. You start out facing a T-Rex. Joy. Once you defeat it, remove the pillar and break down the door. Swing across to a vine wall, climb across it, and slide down. Kill a couple of bats and climb up a short wall. Again, swing over to a wall, climb across it, and slide down. Jump to the opposite wall, swing onto a platform, swing onto a vine wall, climb across it, slide down, swing onto another vine wall, and jump to the opposite wall. Swing onto the ground, climb a short wall, remove a pillar, and break down the door. Climb across a wall, then walk to a branch, swing to a wall, slide down, and swing to a vine wall and climb up. Climb up the next wall, travel along the path, and swing onto another area. Kill the bats here and swing to the next path. Finally, swing to your last T-Rex battle. Kill it and move to the check point.

14/17 - Ann First Escape Part 1

Ann: HEEELLLPP!! KONG!! KONG!! KOOONG!! Jack: Miss Darrow! Miss Darrow! Ann: Jack! You're still alive… Jack: We have to get out of here, right now. Let's get back to the ship… Ann: …What happened to Carl? Jack: He made his choice… He's no longer our problem… The most important is that we escape from that monster. Ann: He's not a monster. He could have killed me, but he didn't instead he saved my life. We should stop making him into something that he's not… Jack: I see. We have to think about us now… we don't belong here. All that counts now is that we stay together and get to the ship.

Grab the shotgun in front of you. Kill the bats that attack you and Ann. Move on and kill the raptor that you encounter. Pick up a shotgun in a walkway if you need more ammo. After that, open the door. Pick up the sniper rifle and shoot the bats that attack Ann. Further along, another bat will pester Ann that you will have to kill. Move along and pick up a shotgun. I experienced a glitch of an invisible raptor in the next area and I'm not sure if it's just my game or every game. Move along to find another raptor to kill, visible this time. After you defeat the raptor, continue along the path.

15/17 - Ann First Escape Part 2

In the area to the right, you must avoid the raptor, using the familiar safety walkways method. Pick up the shotgun and use the safe method to conserve ammo. Call Ann to help open the double-lever door. Move to the crank, where you must call Ann to activate the platform. Step on the platform, kill the bats in front of and behind you. Move on and use the two spears to kill the bats ahead of you. Pick up the sniper rifle, eliminate the bats at the bridge, and cross the bridge.

16/17 - T-Rex Chase

Ann: By the way Jack, Thank you. Jack: For what? Ann: Not leaving… for coming to get me. I didn't know writers were so brave… Jack: Neither did I. Ann: JACK!! THERE'S… AN ENORMOUS… I DON'T KNOW WHAT TO CALL IT… SOME KIND OF PREHISTORIC MONSTER!! Jack: LOOK OVER THERE, THERE'S A RAFT NEARBY. WE'LL TAKE IT! IT'LL BE SAFER!!

In this level, you have a T-Rex chasing you the entire time. Every time it starts charging, give it two or three well-placed shots in the chest to temporarily stun it. Keep it away as long as possible or you will take a lot of damage. At times, it will stray to the side, to wait for you. Kill any beehives to prevent damage. When the T-Rex is about to bite, shoot it to delay it until you pass by. Eventually, the T-Rex will run away and all you have to do is destroy a beehive and then it's smooth sailing.

17/17 - Kong03

Jack: Ann… there's something I want to tell you… Ann: …what is it…? JAAACK! Jack: ANN!! COME BACK!! IT'S A TRAP!! Ann: THEY WERE WAITING FOR US!! IT'S A TRAP!! NOOOOOOOOO!! JAAAAAACK! Jack: AAAAAAAANNN!! I must find my way to the village. Kong will certainly try to get her back from there. Ann: NOOO! HEEEELP! HEEELLLPP! KONG!! KONG!! KOOONG!!

Ahh, the last mission is a Kong mission. The way it should be. Swing across and break down the gate. Make your way along the path to the next door killing bats along the way. Destroy the door and move down the path to the next door. Destroy it, swing across the pit, kill the raptor, and climb onto the cliff. Congrats, that's the game! Time to watch the cutscene! I won't post the dialogue; you gotta earn it for yourself!